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Interaction Design: Beyond Human-Computer Interaction 2/e (絕)

Interaction Design: Beyond Human-Computer Interaction 2/e (絕)

  • 20本以上,享 8.5折
售價 $ 洽詢
  • 一般書籍
  • ISBN:9780470018668
  • 作者:Helen Sharp, Yvonne Rogers
  • 版次:2
  • 年份:2007
  • 出版商:John Wiley
  • 頁數/規格:773頁/平裝彩色
書籍介紹 本書特色 目錄 作者介紹
Description
Interaction Design: beyond human-computer interaction, 2nd edition covers a wide range of issues, topics, and paradigms that go beyond the traditional scope of human-computer interaction (HCI). Using state-of-the-art examples, it covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms, and the role of theory in informing design. Topics are grounded in the design process and presented in an integrated and coherent way. The book focuses on how to design interactive products that enhance and extend the way people communicate, interact, and work.

Features
  • A new scope to the subject encompassing the latest technologies and devices
  • Motivating examples to illustrate both technical, but also social and ethical issues
  • Interviews with HCI luminaries provide insight to current and future trends
  • Bestselling author team, acknowledged leaders and educators in their field

New to This Edition
  • Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples
  • Now in full colour
  • A lively and highly interactive Web site that will enable students to collaborate on experiments, compete in design competitions, collaborate on designs, find resources and communicate with others
  • A new practical and process-oriented approach showing not just what principals ought to apply, but crucially how they can be applied
Table of Contents
Chapter 1: What is interaction design? 
Chapter 2: Understanding and conceptualizing interaction. 
Chapter 3: Understanding users. 
Chapter 4: Designing for collaboration and communication. 
Chapter 5: Affective aspects. 
Chapter 6: Interfaces and interactions. 
Chapter 7: Data Gathering. 
Chapter 8: Data analysis, interpretation and presentation. 
Chapter 9: The process of interaction design. 
Chapter 10: Identifying needs and establishing requirements. 
Chapter 11: Design, prototyping and construction. 
Chapter 12: Introducing evaluation. 
Chapter 13: An evaluation framework. 
Chapter 14: Usability testing and field studies. 
Chapter 15: Analytical evaluation.
Helen Sharp: Responsible for developing distance education courses in software engineering, co-founder of the International Pedagogical Patterns project, she is also a Senior Visiting Fellow at the Centre for Human-Computer Interaction Design at City University. Her main research interest focus on the overlap between Interaction Design and Software Engineering, in particular, how to ensure that good HCI design principles are incorporated into the design of interactive products.
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