3D Computer Graphics 3/e (絕)
- 20本以上,享 8.5折
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- 一般書籍
- ISBN:9780201398557
- 作者:Alan Watt
- 版次:3
- 年份:2000
- 出版商:Pearson Education
- 頁數/規格:569頁
- 參考網頁:3D Computer Graphics 3/e
書籍介紹
本書特色
目錄
作者介紹
Description
The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object - a computer graphics model - into a visualization - a two-dimensional projection - that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation.
The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object - a computer graphics model - into a visualization - a two-dimensional projection - that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation.
Features
- NEW!Chapter on Advanced Radiosity.
- NEW! Chapter on Pre- Calculation Techniques.
- NEW! Material about real-time applications for high complexity such as progressive mesh optimization, BSP tree, pre-calculation techniques, and photo modelling techniques.
- Enhanced coverage of advances in rendering.
- Complete revision of material on animation.
- Includes a CD-ROM with a 400-image study and several computer graphic programs
Table of Contents
1. Mathematical fundamentals of computer graphics
2. Representation and modelling of 3D objects (1)
3. Representation and modelling of 3D objects (2)
4. Representation and rendering
5. The graphics pipeline (1) geometric operations
6. The graphics pipeline (2) rendering or algorithmic processes
7. Simulating light-object interaction: local reflection models
8. Mapping techniques
9. Geometric shadows
10. Global illumination
11. The radiosity method
12. Ray tracing strategies
13. Volume rendering
14. Anti-aliasing theory and practice
15. Colour and computer graphics
16. Image-based rendering and photo-modelling
17. Computer animation
18. Comparative image study
1. Mathematical fundamentals of computer graphics
2. Representation and modelling of 3D objects (1)
3. Representation and modelling of 3D objects (2)
4. Representation and rendering
5. The graphics pipeline (1) geometric operations
6. The graphics pipeline (2) rendering or algorithmic processes
7. Simulating light-object interaction: local reflection models
8. Mapping techniques
9. Geometric shadows
10. Global illumination
11. The radiosity method
12. Ray tracing strategies
13. Volume rendering
14. Anti-aliasing theory and practice
15. Colour and computer graphics
16. Image-based rendering and photo-modelling
17. Computer animation
18. Comparative image study
Alan Watt, Departmeof Computer ScienceUniversity of Sheffield